The Backstory
" Why OUTOFREACH3D™ exists and why it matters "
I didn't start OUTOFREACH3D™ because it sounded like a good idea. I started it because I had to.
For years, I built my business on IMVU. I became one of the top creators. I scaled multiple times. I also lost it all... multiple times.
Not because I wasn't good at business. But because at any moment, the platform could change the rules, delay your payments or disable your account with no warning.
I wasn't in control. None of us were.
Some creators quit. Some restarted from scratch. Some moved to Second Life, Sims 4, VRChat... Funny enough, many became top creators there too. The pattern always repeated.
That was my wake-up call.
I realized: even when you win, it's temporary. We were building on rented land.
I didn't see myself running an "IMVU business" forever. It seemed fickle. Unstable. Profitable, yes. But risky in the long term.
That's when I asked myself:
What would it take to change that? How do we put the power back into the hands of creators, not the companies? What if I stopped just growing my studio, hiring more people, making more content, expanding to other games like Sims 4, Second Life, VRChat? That's the natural progression. More people. More production. More sales.
But what if we skipped all of that?
What if, instead of chasing temporary success across different platforms, We rewrote how we operate from the ground up. We made the system leaner. Smarter. More leveraged.
What if I didn't just build for myself and my team... What if I built for every aspiring creator out there?
Most people don't even know where to start. They want to create. They have ideas. But there's no clear path forward. The tools are too complicated. The learning curve too steep. The income too unstable.
The moment they succeed, happiness quickly turns into anxiety. What if it's temporary? What if their account, their income, their products... all vanish?
But what if it didn't have to be that way?
What if the new generation of creators didn't have to fear instability? What if they could build a virtual business that transcends any single game or platform? What if the platforms were just destinations...storefronts - NOT their entire identity?
What if your identity could travel across all of these different virtual worlds, games... the metaverse, just like your skills do?
What if the work we do, which has always been real work... finally became something sustainable to live off of, not just a side hustle or a gamble?
That's when I knew
It wasn't about making a better IMVU business. It wasn't about hiring more people. It was about building the translation layer. The missing infrastructure between creators and the virtual worlds they serve.
At first, it felt impossible. I didn't even know if you could even programmatically display a 3D item on a web browser lol. But as I broke through each limiting belief, I started to see the path forward.
Now, I'm building the exact system I wish I had.
A system that lets creators work faster, smarter, and without the limits we've been stuck with for years.
OOR3D™ creators won't just keep up with the industry.
We'll outpace it. We'll outgrow the old workflows. We'll build the future.
This isn't theory. This is experience. And now, it's action.