The Metaverse
" Future of virtual worlds and cross-game identity "
For a while, everybody tried to claim the word "metaverse." Facebook even renamed their whole company to "Meta" because they thought they were going to own it.
But they misunderstood what the metaverse really is. They thought it was a destination. A place people would go to.
But the metaverse was never supposed to be one place.
They weren't alone. Other companies also thought they could create their own "metaverses." Build walled gardens. Keep users locked in.
What they didn't realize is that the real metaverse already existed. It's been growing for years inside games like VRChat, IMVU, Second Life, Roblox, GTA, Sims, and so many others.
Not because of the platforms. Because of the people. The creators. The communities.
Those are all the same people, just different fonts.
I believe the real metaverse will be built by whoever creates the glue that connects all the worlds that already exist, not by trying to replace them.
You can't really understand this unless you've lived it. You have to know what it's like to grow up inside a virtual world. To spend your life in these spaces. To be in one world, meet people, build connections. To learn you can actually make money from them. To start creating. To do it over and over again. And to meet others going through the exact same transition. You learn the lifespan of these worlds.
People grow up in these games. They become creators. They provide the content that keeps the worlds alive. Then they face the corporate side of it all. The disabling of accounts. No warnings. No fair shot. Demotivation. Loss. So they test out other games, other worlds. And they discover creating in each one is just different faces of the same coin. It's always the same thing, just a little tweaking.
That's when it clicks. There's no solution out there to help creators cross between worlds. No easy way to carry your identity from one world to the next. You try, but your name's taken. Your brand's scattered. Your audience? Fragmented.
Who's the real you?
It's like this: Imagine you've been a designer your whole life. But everything you create is only sold in one small city. Your work is only seen by the people who live there. That's not even 1% of the world you could reach.
And here's the worst part: A creator might earn a living wage in one platform... And not even realize another platform exists where they could quadruple that. But lack of awareness, knowledge, different requirements, and technical barriers keep them stuck.
Most give up. Some get their accounts disabled and have no choice. But the few who take the leap into new worlds? They usually find success. They realize the truth:
The best creators thrive no matter the environment, they transcend the games/worlds. They're not meant to be "an IMVU creator" or "a Second Life creator."
They're just creators. The games are just destinations. Just storefronts in different cities.
And if you can master moving between them... Your audience, your skills, your income? They all scale with you.
That's when you realize… the metaverse was never about the platforms. It was always about the people. Their tastes. Their creations. The community. The culture we've built inside these worlds.
For the longest time, nobody even wanted to admit they were part of it. It wasn't "cool" to say you were from IMVU, Second Life, or Roblox.
But that's changing. The culture is growing up. We're growing up.
And here's the truth: The metaverse won't be built by some company trying to invent it from the outside. It'll be built by us. The creators who've lived it. Who've felt the pain. Who've hit the limits. Who understand what actually needs to change.
That's the world I'm building. And I'm not stopping until it's real.